The Tale of Agôn Mhiyr
house rules are not limited to the house we are in, rather the campaign we are playing… so don’t get smart! :P
Be creative! if you want to do something that isn’t in the rules just tell me, and I will make up some rules and dice throws.
2 Spell Mixing
Fed up with locked spells? lets mix them! The only pre-requisite is that you currently have memorized spells that could produce similar effects.
Example: Lets say you want to create poisoned food with a spell, no need to cast “create food” and then “poison”, just ask me and i’ll let you cast “create poisoned food”.
3 Creative Casting
Create your own spells! (i wont allow this at low levels, so i wont write how to do this yet)
Performing more than one skill at the same time? no problem! I will say what is the primary skill to be used (the one you roll) and i will give you a bonus if you have more skills that are relevant!
Example: Craft + Concentration, or Diplomacy + Sense Motive
5 Replacement Skills
If the rules say you need to use Gather Information, but you don’t have anything in this, i might let you use Diplomacy or Intimidate instead.
6 Class Feats
Some class features are available as new feats, they are:
|Humanoid (aquatic)||Outsider (evil)|
|Humanoid (dwarf)||Outsider (fire)|
|Humanoid (elf)||Outsider (good)|
|Humanoid (goblinoid)||Outsider (lawful)|
|Humanoid (gnoll)||Outsider (native)|
|Humanoid (gnome)||Outsider (water)|
If the you choos humanoids or outsiders as a favored enemy, you must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy, the ranger’s bonuses do not stack; he simply uses whichever bonus is higher.
You may select this feat again once every five levels (10th, 15th, and 20th level)